TM01 Focus Punch - If you take damage, you flinch and cannot attack
TM02 Dragon Claw - Hooks and Slashes the foe with long, sharp claws.
TM03 Water Pulse - Generates the an ultrasonic wave that may confuse.
TM04 Calm Mind - Raises SP. ATK and SP. DEF by focusing the wind.
TM05 Roar - A savage roar that makes the foe flee to end the battle.
TM06 Toxic - Poisons the foe with a tozin that gradually worsens.
TM07 Hail - Creates a hail storm.
TM08 Bulk Up - Bulks up the body to boost both ATTACK & DEFENSE.
TM09 Bullet Seed - Shoots 2 to 5 seeds in a row to strike the foe.
TM10 Hidden Power - The attack power varies among different POKEMON.
TM11 Sunny Day - Raises the power of FIRE-ype moves for 5 turns.
TM12 Taunt -
TM13 Ice Beam - Fires and icy cold beam that may freeze the foe.
TM14 Blizzard - A vicious snow-and-wind attack that may freeze the foe.
TM15 Hyper Beam - Powerful, but needs recharging the next turn.
TM16 Light Screen - Creats a wall of light that lowers SP. ATK damage.
TM17 Protect - Negates all damage, but may fail if used in succession.
TM18 Rain Dance - Raises the power of WATER-type moves for 5 turns.
TM19 Giga Drain - Recovers the half the HP of the damage this move inflicts.
TM20 Safeguard - Prevents status abnormality with a mystical power.
TM22 Solar Beam - Asorbs sunlight in the 1st turn, the attacks next turn.
TM23 Iron Tail
TM24 Thunderbolt - A Strong electrical attack that my paralyze the foe.
TM25 Thunder - Strikes the foe with a thunderbolt. It my paralyze.
TM26 Earthquake - Causes a quake that has no effect on flying foes.
TM27 Return - The more the user likes you, the more powerful this move
TM30 Shadow Punch -
TM31 Brick Break - Destroys barriers like LIGHT SCREEN and causes damage.
TM32 Double Team - Creates illusory copies to enhance elusiveness.
TM33 Reflect - Creates a wall of light that weakens physical attacks.
TM34 Shock Wave - Zaps a foe with a jolt of electricity that never misses.
TM35 Flamethrower -
TM36 Sludge Bomb -
TM37 Sandstorm - Causes a sandstorm that hits the foe over several turns
TM38 Fire Blast - A powerful fire attack that may burn the foe.
TM39 Rock Tomb - Stops the foe from moving with rocks may lower SPEED.
TM40 Aerial Ace - An extremely fast attack that can't be avoided.
TM42 Facade - Raises ATTACK whe poisoned, burned, or paralyzed.
TM43 Secret Power - Adds and effect to attack depending on locations.
TM44 Rest - The user sleeps for 2 turns to restore health and status.
TM45 Attract - Makes it tough to attack a foe of the opposite gender.
TM46 Theif - While attacking, may steal the foe's held item.
TM47 Steel Wing - Spreads hard-edged wings and slams into the foe.
TM48 Skill Swap - Switches abilities with the foe on the turn this is used.
TM49 Snatch -
TM50 Overheat - Enables full-power attack, but sharply lowers SP. ATK.
Note: TM 43 Secret Power, is needed to create a secret base.
HM01 Cut - Attacks the foe with sharp blades or claws
HM02 Fly - Flies up on the first turn, and attacks the next turn.
HM03 Surf - Creates a huge wave, the crashes it down on the foe.
HM04 Strength - Builds enormous power, then slams the foe.
HM05 Flash - Looses a powerful blast of light that reduces accuracy.
HM06 Rock Smash - A rock-crushingly tough attach that may lower DEFENSE.
HM07 Waterfall - Attacks the foe with enough power to climb waterfalls.
HM08 Dive - Dives underwater that 1st turn, and the attacks next turn.
Other Effects of HMs:
- HM01 Cut - Can Cut small bushes and grasses.
- HM02 Fly - Can fly to any city previously visited.
- HM03 Surf - Allows you to travel on the water.
- HM04 Strength - Allows you to move boulders.
- HM05 Flash - Lightens up a darkened room.
- HM06 Rock Smash - Smashes Smashable rocks.
- HM07 Waterfall - Allows you to travel up a waterfall.
- HM08 Dive - Allows you to go under the water.